Levitating Rotunda

Several arrow holes look over this large rotunda.

Magical Trap


The rotunda causes intruders to levitate, making them easy prey for the archers.

A DC 12 Wisdom (Perception) check detects an archer behind each arrow hole.

When a party gives the defenders cause, they activate the trap. All targets must make a DC 14 Constitution saving throw or be levitated 10 feet off the ground. This lasts for 10 minutes.

While levitating, the target may not move normally. Ranged and melee attacks against the targets are at advantage, and any Dexterity-based checks or saves are at disadvantage.

A detect magic or similar spell detects an aura of transmutation on the floor.

A dispel magic dispels the effect on a single creature, causing them to fall, or suppresses the effect from being activated for 1 hour, if it has already not been activated.

Categories: 5e, Dungeons and Dragons, magical | Tags: , | Leave a comment

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