Poison Lever


A portcullis blocks the way to get outside. A lever is situated 10 feet to the right of it in the stone wall.

Mechanical Trap


The lever must be pulled from the base to open the portcullis. Otherwise, it breaks and spills poison gas into the room.

A DC 14 Intelligence (Investigation) check reveals that the lower third nearest the wall of the lever is worn, while the top two-thirds is not work at all.

When the lever is pulled, it snaps off near the lower third. Green gas spills into the room. All targets within 30′ must make a DC 14 Constitution saving throw or fall unconscious for 10 minutes.

Pulling the lever from the bottom third requires a DC 12 Strength check.

Alternatively, the lever can be reinforced with metal strips, wood, etc and pulled normally. This requires a DC 16 Intelligence (Investigation) check to fabricate.

On a failure, the lever breaks as normal.

Categories: 5e, Dungeons and Dragons, mechanical | Tags: , | Leave a comment

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