Dusty Floor and Wet Floor


 

The floor in here is very dusty.

Mechanical Trap

 

The dust is dried glue, which activates when wet.

A DC 10 Intelligence (Nature) check reveals that the dust looks a little weird.

A DC 12 Intelligence (Investigation) check identifies the dust as dried glue.

The hallway to the next room is wet.

When a target walks through the dust and into the next room, the glue instantly adheres. The target must make a DC 12 Strength check to break free, or remove their shoes. If the target is not wearing shoes, they take 1d4 slashing damage when freed.

If the dust is cleaned off before stepping into the wet hallway, nothing happens. The dust can also be cleared from the room, making it safe to walk through.

A universal solvent will dissolve the glue with no damage. Acid and fire dissolve the glue, but the target takes damage. Oil grants advantage to the strength check. 

Categories: 5e, Dungeons and Dragons, mechanical | Tags: , | Leave a comment

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