Soul Door


A lifelike statue stands guard next to an iron door.

Magical Trap

 

When the door is unlocked, the soul of the person is taken away and trapped in the statue, and the statue takes on the likeness of the trapped person.

A DC 14 Intelligence (Investigation) check notes a very life-like look of anguish on the statue’s face.

The door requires a DC 20 Dexterity check with thieves’ tools to unlock. When unlocked, the target must make a DC 18 Wisdom saving throw. On a failure, their soul is trapped inside the statue, causing the statue to take on their likeness.

Once trapped, it requires a DC 24 Intelligence (Arcana) by a spell caster that can cast spells from the necromancy domain to put the soul back in the body. The body must within 15′ and in good (preserved) condition.

If the body had decayed for more than 2d4 days, the soul is returned but the person will be dead.

A detect magic or similar spell detects an aura of necr9omancy on the statue.

A dispel magic (DC 18) destroys the statue, killing the soul of anyone trapped inside.

Categories: 5e, Dungeons and Dragons, magical | Tags: , | Leave a comment

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