A narrow walkway winds through a garden of poppies.

Mechanical Trap


The poppies have all been dusted with a hallucinogenic powder.

A DC 13 Wisdom (Perception) check notes the powder dusting on the flowers.

A DC 14 Intelligence (Nature) check detects that this powder is not naturally occurring on this type of flower.

When a target steps off the path, the poppies are disturbed, causing a small cloud of dust to appear.

All targets within 5′ must make a DC 14 Constitution saving throw. On a failure the target is confused (as per the spell) and poisoned for 1d6 + 1 rounds. The poison effect lasts for 10 minutes after the confusion wears off.

The powder can be suppressed for one hour by wetting the flowers. 

Categories: 5e, Dungeons and Dragons, mechanical | Tags: , | Leave a comment

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