Poppies


 

A narrow walkway winds through a garden of poppies.

Mechanical Trap

 

The poppies have all been dusted with a hallucinogenic powder.

A DC 13 Wisdom (Perception) check notes the powder dusting on the flowers.

A DC 14 Intelligence (Nature) check detects that this powder is not naturally occurring on this type of flower.

When a target steps off the path, the poppies are disturbed, causing a small cloud of dust to appear.

All targets within 5′ must make a DC 14 Constitution saving throw. On a failure the target is confused (as per the spell) and poisoned for 1d6 + 1 rounds. The poison effect lasts for 10 minutes after the confusion wears off.

The powder can be suppressed for one hour by wetting the flowers. 

Categories: 5e, Dungeons and Dragons, mechanical | Tags: , | Leave a comment

Post navigation

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Blog at WordPress.com.

%d bloggers like this: