Flame Door


A metal door blocks the way.

Mechanical Trap


The door contains several nozzles that spout flame.

A DC 14 Wisdom (Perception) check detects that all the nuts on the door have a small hole in them.

A DC 14 Intelligence (Investigation) check detects small traces of scorching around the holes.

The door is locked and requires a DC 14 Dexterity check with thieves’ tools to open. When opened, all of the small holes spout flame. All targets in a 15′ cone in front of the door take 6d4 fire damage, with a DC 14 Dexterity save reducing the damage by half.

There is a tiny valve that turns inside the locking mechanism that feeds fuel to the nozzles when the door is opened. This can be disabled with a DC 16 Dexterity check with thieves’ tools. Failure, however, sets off the trap.

Categories: 5e, Dungeons and Dragons, mechanical | Tags: , | Leave a comment

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