Flame Door


 

A metal door blocks the way.

Mechanical Trap

 

The door contains several nozzles that spout flame.

A DC 14 Wisdom (Perception) check detects that all the nuts on the door have a small hole in them.

A DC 14 Intelligence (Investigation) check detects small traces of scorching around the holes.

The door is locked and requires a DC 14 Dexterity check with thieves’ tools to open. When opened, all of the small holes spout flame. All targets in a 15′ cone in front of the door take 6d4 fire damage, with a DC 14 Dexterity save reducing the damage by half.

There is a tiny valve that turns inside the locking mechanism that feeds fuel to the nozzles when the door is opened. This can be disabled with a DC 16 Dexterity check with thieves’ tools. Failure, however, sets off the trap.

Categories: 5e, Dungeons and Dragons, mechanical | Tags: , | Leave a comment

Post navigation

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Blog at WordPress.com.

%d bloggers like this: