Tripping Bushes


Bushes have sprouted up all along the outside of the abandoned cathedral.

Magical Trap

 

The bushes attempt to trip those trying to enter.

A DC 14 Intelligence (Nature) check detects that the bushes are not natural.

When a target gets within 5′ of a bush, they must make a DC 14 Dexterity saving throw as the bush tangles its branches in the feet of the target. On a failure, they fall prone. 

When standing, the target must succeed on the saving throw again, or be tripped again. The target can crawl away unmolested.

A detect magic or similar spell detects an aura of transmutation on the bushes

A dispel magic destroys a single bush.

The bushes can also be destroyed physically. They have 4 hp and AC 10. They are vulnerable to fire.

Categories: 5e, Dungeons and Dragons, magical | Tags: , | Leave a comment

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