Pull The Rug


An ornate runner spans the length of the steep stairway.

Mechanical Trap


The top stair causes the runner to violently shift upwards.

A DC 14 Intelligence (Investigation) check detects small gears and springs attached to each stair rod.

A DC 14 Wisdom (Perception) check detects that the top stair appears to be “floating” about 1/4″ above the riser.

When weight is applied to the top stair, each rod rotates quickly, pulling the rug upwards by about 6 inches. All targets on the stairs must make a DC 14 Dexterity saving throw or fall down the stairs, taking 2d6 bludgeoning damage and falling prone.

Each rod can be disconnected from the carpet with a DC 12 Dexterity check with thieves’ tools. Half of the rods must be disconnected to disable the trap.

The top stair can be disabled by wedging something between the tread and the riser. This requires a small piece of wood or metal that is about 1/4″ high, and a successful DC 12 Dexterity (Sleight of Hand) check.

Categories: 5e, Dungeons and Dragons, mechanical | Tags: , | Leave a comment

Post navigation

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Blog at WordPress.com.

%d bloggers like this: