Snapping Rung


 

The iron ladder leads upwards.

Mechanical Trap

 

One of the rungs is spring-loaded and snaps into the one above it when pressure is applied.

A DC 12 Wisdom (Perception) check detects a small groove on each side of the ladder above a rung.

When pressure is applied to the rung, it depresses slightly then snaps up into the rung above it, but does not lock in place. The target must make a DC 12 Dexterity saving throw or fall, taking 2d6 bludgeoning damage.

The rung can be bypassed with a successful DC 8 Strength (Athletics) check. Failure results in falling.

The rung can also be secured by placing an object in the depression. This requires a DC 14 Intelligence (Investigation) check.

The springs can also be disconnected, which requires a DC 14 Dexterity check with thieves’ tools.

Categories: 5e, Dungeons and Dragons, mechanical | Tags: , | Leave a comment

Post navigation

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Blog at WordPress.com.

<span>%d</span> bloggers like this: