Sock Puppets


 

The cabinet has a small puppet theater built into it. Three puppets are suspended from strings.

Mechanical Trap

 

The puppets strike anyone who opens drawers or doors on the cabinet.

A DC 14 Wisdom (Perception) check detects that the strings are attached to a pulley system above that connects to the back of the cabinet and breaks out into several strings. A search of the puppets reveals that each has a blade concealed under their costumes.

When any of the doors or drawers are opened, a loud twang is heard as the puppets strike out with their blades. The target must make a DC 14 Dexterity saving throw or take 3d4 slashing and piercing damage.

The trap can be disabled by cutting the strings or removing the blades. 

Cutting the strings requires a successful DC 14 Dexterity check. Failure activates the trap.

Removing the blades requires a successful DC 12 Dexterity check. Failure activates the trap and causes the saving throw to be at disadvantage.

Categories: 5e, Dungeons and Dragons, mechanical | Tags: , | Leave a comment

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