Sock Puppets


The cabinet has a small puppet theater built into it. Three puppets are suspended from strings.

Mechanical Trap


The puppets strike anyone who opens drawers or doors on the cabinet.

A DC 14 Wisdom (Perception) check detects that the strings are attached to a pulley system above that connects to the back of the cabinet and breaks out into several strings. A search of the puppets reveals that each has a blade concealed under their costumes.

When any of the doors or drawers are opened, a loud twang is heard as the puppets strike out with their blades. The target must make a DC 14 Dexterity saving throw or take 3d4 slashing and piercing damage.

The trap can be disabled by cutting the strings or removing the blades. 

Cutting the strings requires a successful DC 14 Dexterity check. Failure activates the trap.

Removing the blades requires a successful DC 12 Dexterity check. Failure activates the trap and causes the saving throw to be at disadvantage.

Categories: 5e, Dungeons and Dragons, mechanical | Tags: , | Leave a comment

Post navigation

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Blog at

%d bloggers like this: