Pine Needles


The courtyard is covered in dry pine needles.

Mechanical Trap


The pine needles conceal several spiked pits.

Each pit requires a DC 12 Wisdom (Perception) check to note the unevenness near a pit.

Each movement action has a 25% chance of walking over a pit. When a target does so, they must make a DC 12 Dexterity saving throw or fall into the pit, taking 1d6 bludgeoning and 2d6 piercing damage. A target that willfully moves at half speed and only takes 1 movement action has advantage on the saving throw.

If a pit is found, it takes a standard action to push needles into the pit to make it easy to identify by others. The target finding the pit can easily avoid it without marking it.

Categories: 5e, Dungeons and Dragons, mechanical | Tags: , | Leave a comment

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