Splintered Floor


 

The wooden floor is heavily splintered.

Mechanical Trap

 

A pressure plate is at the far end of the room that causes all the splinters to fire.

A DC 14 Intelligence (Investigation) check notes that the grain of the splinters does not exactly match the flooring.

A DC 12 Wisdom (Perception) check spots a slim, rectangular outline in the floor in front of the exit.

When the pressure plate is stepped on, it activates a bellows which causes all the splinters on the floor to shoot upwards. All targets in the room take 3d6 piercing damage, with a DC 14 Dexterity save halving the damage. Additionally, targets that failed their save are distracted by the splinters lodged in them. They have the poisoned condition until they can spend 10 minutes removing the splinters.

The pressure plate can be disabled with a DC 12 Dexterity check with thieves’ tools. Failure by 5 or more sets off the trap.

Categories: 5e, Dungeons and Dragons, mechanical | Tags: , | Leave a comment

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