Falling Grave


 

Offerings lay on top of this grave.

Mechanical Trap

 

The gravestone is over 10 feet tall and made of solid granite. It falls on any would be grave robber.

A DC 12 Wisdom (Perception) check notes that the offerings are all confined to a small area on the grave. 

If anything is removed from the grave, the target must make a DC 14 Dexterity saving throw or take 6d6 bludgeoning damage from the falling grave and is knocked prone and becomes restrained. It requires a DC 14 Strength check to free oneself, or the target can spend 1d6 rounds digging their way out of it.

If the offering area is examined, it requires a DC 12 Dexterity (Sleight of Hand) check to find a small ridged platform that contains the offerings. Failure on this check sets off the trap.

The trap can be disarmed with a DC 14 Dexterity check with thieves’ tools. Failure sets off the trap.

Categories: 5e, Dungeons and Dragons, mechanical | Tags: , | Leave a comment

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