Offerings lay on top of this grave. |
Mechanical Trap |
The gravestone is over 10 feet tall and made of solid granite. It falls on any would be grave robber. A DC 12 Wisdom (Perception) check notes that the offerings are all confined to a small area on the grave. If anything is removed from the grave, the target must make a DC 14 Dexterity saving throw or take 6d6 bludgeoning damage from the falling grave and is knocked prone and becomes restrained. It requires a DC 14 Strength check to free oneself, or the target can spend 1d6 rounds digging their way out of it. If the offering area is examined, it requires a DC 12 Dexterity (Sleight of Hand) check to find a small ridged platform that contains the offerings. Failure on this check sets off the trap. The trap can be disarmed with a DC 14 Dexterity check with thieves’ tools. Failure sets off the trap. |