Grapple Doorknob


 

A brass doorknob is set into the door.

Mechanical Trap

 

The doorknob has several hooks in it that extend and grapple the target.

A DC 12 Wisdom (Perception) check reveals 6 slots in the doorknob.

When a target opens the door, 6 hooks sink into the target’s hand. The target must make a DC 13 Dexterity saving throw or take 6d2 piercing damage and become restrained.

A target can free oneself by spending 6 actions to remove the hooks. Other characters can also perform these actions. Or, the target can make a single DC 12 Strength check to rip their hand free. This causes an additional 6d2 slashing damage.

A DC 14 Dexterity check with thieves’ tools disables the spring that launches the hooks.

Categories: 5e, Dungeons and Dragons, mechanical | Tags: , | Leave a comment

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