A heavy chest of drawers sits up against the wall, sitting on a rug. |
Mechanical Trap |
The chest of drawers is supported by the heavy rug over a hole. When the top locked drawers is opened, it releases the supports, sending the rug down the hole. A DC 12 Wisdom (Perception) check notes that the rug sags somewhat in the middle. When the top drawer is opened without the key, which requires a DC 14 Dexterity check with thieves’ tools, the pins holding the rug in place under the legs of the chest retract. This causes the rug and anyone standing on it to plummet through the hole. All targets within 5′ of the chest must make a DC 12 Dexterity saving throw or fall 3 stories, taking 3d6 falling damage and 2d6+3 piercing, bludgeoning and slashing damage from the drawers. The drawer itself can be disarmed with a successful DC 12 Dexterity check with thieves’ tools. A failure sets off the trap. |