Jail Closet

Several valuables are stored on shelves in this closet.

Magical Trap


If anything is removed from the shelves, an invisible cage surrounds the closet.

The door to the closet is locked, requiring a DC 14 Dexterity check with thieves’ tools to open.

If a target removes any object from the shelf, the closet becomes surrounded by bars made of force 1/2″ wide and 1/2″ apart. The bars last for 1 hour. 

A target may only leave by magical means. Creatures using teleportation or extraplanar travel must first make a DC 17 Charisma saving throw or the spell fails and is exhausted.

A detect magic detects an aura of evocation in the closet.

The trap can be neutralized with a  dispel magic. (DC 17) However, once it is sprung, the bars cannot be dispelled.

Categories: 5e, Dungeons and Dragons, magical | Tags: , | Leave a comment

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