A pouch of coins hangs inside the fireplace, just inside the flue. |
Mechanical Trap |
The pouch hangs from a weighted lever. If the pouch if removed, fire bellows out from below.
A DC 12 Wisdom (Perception) check notes that the pouch is hanging on a small peg that can move up. When the pouch is removed, the peg moves up. This activates the fireplace. The target must make a DC 14 Dexterity save at disadvantage, or take 3d6 fire damage. If a target starts their round in the fireplace, they take 2d6 fire damage. The fire burns out in 1d4 rounds. The trap can be disabled by either jamming the lever, which requires a DC 12 Dexterity check with thieves’ tools, or by using a counterweight to hang instead. This requires a DC 12 Dexterity (Sleight of Hand check). Failure causes the trap to go off. |