The door has a bronze hand for a handle. |
Magical Trap |
When the handle is grasped, it closes around the hand of the target. The target must make a DC 12 Dexterity saving throw, or become restrained. Each round after, the grip tightens, causing cumulative +1d6 bludgeoning damage until the damage reaches 5d6, where it goes back down to zero damage 5 rounds later. It does not release the target, though. Escaping the hand requires a DC 12 (+ #d6 damage) Strength check. So for example, on the 4th round, when it does 4d6 damage, the DC is 16. A detect magic or DC 18 Intelligence (Arcana) check detects an aura of evocation on the door handle. The hand can be neutralized with a dispel magic.(DC 16) |