Razor Shingles


The ceramic shingles on this roof have been sharpened.

Mechanical Trap

Several of the shingles are not attached to the roof, making it a hazardous area to walk.

A DC 14 Intelligence (Investigation) check reveals that several tiles are not quite aligned with the rest of the tiles.

There is a 20% chance each time the target moves on the roof that they will step on a loose tile. When this occurs, the target must make a DC 12 Dexterity saving throw or slip and fall, causing them to slide down the roof. The target slides 10 feet per round, and at the beginning of their turn, they may make a DC 14 Dexterity (Acrobatics) check to stop themselves. Every time they slide, they take 2d6 slashing damage from the tiles. Of course, if the do not stop themselves before reaching the edge of the roof, they will also take falling damage when they fall.

The loose tiles, if spotted, can be avoided with a DC 10 Dexterity (Acrobatics) check made on each movement action.

Categories: 5e, Dungeons and Dragons, mechanical | Tags: , | Leave a comment

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