Cold Fountain


Next to the double doors is a face, set into a round marble slab, pouring water from its mouth into a basin.

Magical Trap

 

The face blows deadly cold at intruders.

A DC 14 Wisdom (Perception) check notes several small symbols on the fountain and door. A DC 14 Intelligence (Religion) check identifies the symbol as the god of the northern winds.

If the door is opened without a holy symbol to this god being presented first, it blows a 15′ cone of cold air at the target. All targets in a 15′ cone in front of the fountain take 8d6 cold damage, with a DC 15 Dexterity save halving this damage.

A detect magic or DC 18 Intelligence (Arcana) check detects an aura of evocation on the fountain.

The fountain can be neutralized with a dispel magic.(DC 15)

Categories: 5e, Dungeons and Dragons, magical | Tags: , | Leave a comment

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