Cold Fountain

Next to the double doors is a face, set into a round marble slab, pouring water from its mouth into a basin.

Magical Trap


The face blows deadly cold at intruders.

A DC 14 Wisdom (Perception) check notes several small symbols on the fountain and door. A DC 14 Intelligence (Religion) check identifies the symbol as the god of the northern winds.

If the door is opened without a holy symbol to this god being presented first, it blows a 15′ cone of cold air at the target. All targets in a 15′ cone in front of the fountain take 8d6 cold damage, with a DC 15 Dexterity save halving this damage.

A detect magic or DC 18 Intelligence (Arcana) check detects an aura of evocation on the fountain.

The fountain can be neutralized with a dispel magic.(DC 15)

Categories: 5e, Dungeons and Dragons, magical | Tags: , | Leave a comment

Post navigation

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Blog at

%d bloggers like this: