Vacuum Windows


 

The windows in this room overlook a large, metal-lined chamber, with a large diamond sitting on a pedestal in the middle, 30 feet down.

Mechanical Trap

The chamber is a vacuum.

A DC 14 Intelligence (Investigation) check reveals that windows have double-paned glass.

The windows are difficult to open, and require a DC 12 Strength check. They are also difficult to break. They have AC 10 and 10 hp.

If a window is opened or broken, all targets in the room must make a DC 14 Dexterity saving throw or get pulled through the window. The target takes 2d6 slashing damage as they pass through the window and 3d6 falling damage.

The trap can be disarmed by carefully drilling a small hole in the window frame (not the pane) with a DC 12 Dexterity check with thieves’ tools. This allows the air inside to come to equilibrium in 6 rounds. If the check fails, the trap is sprung.

Categories: 5e, Dungeons and Dragons, mechanical | Tags: , | Leave a comment

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