A set of stairs descends downwards.
|When the stairs are used, food is summoned, causing targets to trip.
A DC 12 Wisdom (Perception) check reveals that there are stains on a few of the stairs.
When a target reaches the middle of the stairs, messy food appears on the stairs. The target must make a DC 12 Dexterity saving throw or fall down the stairs, taking 2d6 bludgeoning damage and falling prone.
The food lasts for one minute; targets can bypass the food with a successful DC 12 Dexterity (Acrobatics) check. Failure causes them to fall.
The trap resets every hour.
The food can be cleaned away with a cloth or other item.
A detect magic or DC 14 Intelligence (Arcana) check detects an aura of conjuration on the stairs.
The effect can be removed with a dispel magic cast on the lock or with a DC 16 Intelligence (Arcana) check.