Greased Doorknob


The door is locked.

Magical Trap

The doorknob is covered in grease unless a special key is used.

The lock requires a special key to open. If not opened with this key, the doorknob is covered in grease for 1 minute.

The lock can be picked with a successful DC 12 Dexterity check with thieves’ tools. Failure also covers the knob and lock in grease.

While covered in grease, all Dexterity based checks involving the door are at disadvantage. Turning the greased doorknob requires a DC 14 Dexterity (Sleight of Hand) check.

A detect magic or DC 14 Intelligence (Arcana) check detects an aura of conjuration on the lock.

The effect can be removed with a dispel magic cast on the lock or with a DC 16 Intelligence (Arcana) check.

Categories: 5e, Dungeons and Dragons, magical | Tags: , | Leave a comment

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