Glassy Shard Wall


 

It looks like the wall would be a fairly easy 20 foot climb down.

Mechanical Trap

Several small bits of glass shards have been stuck into the mortar in the bricks.

A DC 14 Wisdom (Perception) check reveals the glass shards sticking out.

When a target climbs down the wall, they must make a DC 14 Dexterity saving throw, or take 1d2 piercing damage from the glass. If they are damaged, they must make a 2nd DC 14 Dexterity check or fall.

Those that are aware of the shards can make a DC 10 Acrobatics check to avoid the shards. Failure simply means they were not avoided.

The shards can be removed if the path down the wall is swept with a long pole or other object.

A DC 14 Wisdom (Perception) check detects a buzzing sound on the other side of the door and some of the light coming through the seams is blocked by a sticky object.

Categories: 5e, Dungeons and Dragons, mechanical | Tags: , | Leave a comment

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