Needle in a Haystack


A chest is in the corner.

Mechanical Trap

The chest is unlocked, and full of straw packing material which hides several needles.

A DC 18 Wisdom (Perception) check reveals one or two of the needles’ point protruding from the straw.

If the straw is examined, the target suffers a +4 melee attack for 1d2 damage. If the attack succeeds, the target must make a DC 14 Constitution saving throw or fall into a comatose state for 1d4 hours.

While in the comatose state, the target can only be awakened by the use of greater restoration.

The needles and straw can be separated with 5 successful DC 14 Dexterity (Sleight of Hand) checks. Any failure triggers the attack.

Categories: 5e, Dungeons and Dragons, mechanical | Tags: , | Leave a comment

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