Hand Door


A set of hands acts as a door pull on these double doors.

Magical Trap

The hands spray flame when pulled.

When the door is pulled open, all targets in a 15-foot cone must make a DC 11 Dexterity saving throw. On a failed save, they take 3d6 fire damage or half as much on a successful save.

An aura of evocation can be detected on the hands with detect magic or a successful DC 12 Intelligence (Arcana) check.

Dispel magic or a DC 14 Intelligence (Arcana) check dispels the trap permanently.


Categories: 5e, Dungeons and Dragons, magical | Tags: , | Leave a comment

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