Poison Lock


 

The wooden door is secured by an iron lock.

Magical Trap

The lock sprays poison at the target.

A DC 14 Wisdom (Perception) check reveals a little corrosion around the keyhole.

A DC 16 Intelligence (Investigation) check shows this corrosion to be from some kind of caustic substance that has come from the inside of the lock.

When the lock is opened, a puff of oily gas comes from the lock. The target must make a DC 10 Constitution saving throw or take 1d12 poison damage.

An aura of conjuration can be detected on the lock with detect magic or a successful DC 12 Intelligence (Arcana) check.

Dispel magic or a DC 14 Intelligence (Arcana) check dispels the trap permanently.

 

Categories: 5e, Dungeons and Dragons, magical | Tags: , | Leave a comment

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