Explosive Crystals

Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

Crystals line the walls and ceiling of this cave. They are loosely attached and easy to knock off.

Whenever a character does a physical action other than a simple move, such as jumping, a dexterity save, a melee attack, etc, they must make an average Dexterity (Acrobatics) check or they knock a crystal loose. When a crystal falls, it explodes, causing moderate fire damage to all in a 10′ radius, with an average Dexterity saving throw halving the damage. Yes, this save triggers another check for knocking off crystals. Also, the explosion has a 25% chance of knocking off another crystal.

Categories: exTRAPaganza | Tags: , , , , | Leave a comment

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