A narrow path winds along the cliff’s edge.
|The path has been overlaid with sheeps bladders that rapidly inflate when triggered.
A DC 14 Intelligence (Nature) check reveals that a 10 foot section of the path seems to have been recently covered with fresh rocks.
A DC 10 Wisdom (Perception) check reveals a small cave ahead, partially covered by a bush.
If a target steps on the path 5 feet into the 10 foot section, the path inflates rapidly. Any targets within 5 feet must make a DC 13 Dexterity saving throw or fall off the cliff, taking 6d6 falling damage.
If the path is checked, the sheepskin can be discovered after 1 round.
If the cave is checked, a DC 16 Wisdom (Perception) check reveals a small tube running into the cave from outside. This leads to a bellows system 20 feet in the cave.
The trap can be disabled easily by avoiding the bladder and entering the cave. The tube can be severed.
It can also be disabled by puncturing the bladder several times. It requires a DC 14 Dexterity check to poke a hole. 1d4+3 holes must be punctured. Failure on this check by more than 5 sets off the trap.