The wall is a large, single pane of glass. Treasures can be seen within.

Mechanical Trap

The pane of glass is rigged to fall if examined.

A DC 14 Perception (Wisdom) check reveals that the edges of the glass are perfectly flush with the frame.

A DC 14 Intelligence (Investigation) shows that there is nothing supporting the glass on this side.

If the glass is touched in any way, it falls forward. All targets within 10 feet of the glass must make a DC 12 Dexterity saving throw or take 6d6 slashing and piercing damage. Those that succeed take 1d6 slashing and piercing damage.

A successful DC 12 Intelligence (Investigation) check is required to figure out how to brace the glass. It can then be braced with a successful DC 12 Dexterity check. Failure by 5 or more results in the glass falling.



Categories: 5e, Dungeons and Dragons, mechanical | Tags: , | Leave a comment

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