Speak Friend and Enter


Arcane runes form around a door shape in the rock.

Magical Trap

When the word to open the door is uttered, the door opens, but unleashes divine energy in the process.

The runes can be read with a DC 10 Intelligence (Arcana) check. They reveal the password, and that it must be uttered aloud to open the door.

When the password is spoken, the doors fly open and unleash divine energy. All targets within 30 feet must make a DC 18 Charisma saving throw or be blinded, deafened and stunned for 1 hour. Those that succeed on the saving throw are merely deafened for 1 minute.

An aura of evocation can be detected on the door with detect magic or a successful DC 18 Intelligence (Arcana) check.

Dispel magic  with a DC 17 ability check with your spellcasting ability dispels the evocation effect on the door, but also permanently seals them.


Categories: 5e, Dungeons and Dragons, magical | Tags: , | Leave a comment

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