Split Door


 

A wooden door opens into the next room. The tiles are broken around the door.

Mechanical Trap

The bottom 6 inches of the door is not attached to the door, and is a rigid, little wooden wall.

A DC 13 Intelligence (Investigation) check reveals that the seam in the wood at the bottom of the door is actually the division between the two.

If the door is open, it requires a DC 12 Wisdom (Perception) check to notice the 6 inch plank of wood.

A target that opens the door and immediately moves through it uses the Intelligence (Investigation) check.

Creatures may traverse the door with a DC 5 Acrobatics check. If they fail, they trip and fall prone. This check is at disadvantage unless the wood has been noticed.

A creature may spend an action to remove the wooden plank.

 

 

Categories: 5e, Dungeons and Dragons, mechanical | Tags: , | Leave a comment

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