Wedged Bottle


 

The wooden door has a gap on the bottom.

Mechanical Trap

The door has been coated in oil. A bottle of alchemist’s fire has been wedged on the other side so it breaks when the door opens.

A DC 12 Wisdom (Perception) check notices that the door is soaked in oil. If the gap is examined, a DC 14 Wisdom (Perception) check spots a glass object on the far side. A DC 12 Intelligence (Investigation) check reveals this as alchemist’s fire.

If the door is opened, the alchemists fire sets the door ablaze. The target opening the door takes 2d6 + 1d4 fire damage and is set on fire. Targets on fire take 1d4 fire damage at the beginning of each turn until a successful DC 10 Dexterity check succeeds by the target or another to extinguish the flames.

For the next 1d6+3 rounds, all creatures within 10 feet of the door take 1d6 fire damage at the beginning of their turn.

The trap can be easily disabled by poking something small under the door to move the alchemist’s fire. This requires a successful DC 5 Dexterity check. Failure causes the flask to break, igniting the door.

 

 

Categories: 5e, Dungeons and Dragons, mechanical | Tags: , | Leave a comment

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