Loose Blocks


 

A 20 foot stone wall protects this small keep.

Mechanical Trap

The top bricks of the wall are loose.

A DC 14 Intelligence (Insight) reveals that the top stones are not set. Creatures with stonecunning may double their bonus.

Creatures climbing the wall must make a DC 14 Dexterity saving throw or fall, taking 2d6 falling damage and 2d6 bludgeoning damage from the brick falling on them.

If a creature is attempting to use a grappling hook or something, the rock falls when weight is applied, and the target must make a DC 14 Dexterity saving throw or take 2d6 bludgeoning damgae.

A creature can intentionally pull down or push over the bricks at the top with a DC 5 Strength throw.

 

 

Categories: 5e, Dungeons and Dragons, mechanical | Tags: , | Leave a comment

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