Thick Door


A thick wooden door leads to the next room.

Mechanical Trap

A bucket of acid sits on the top of the door on the other side. The thick door protrudes into the other side of the doorframe.

If the walls are examined, such as by knocking on them, a DC 12 Intelligence (Insight) check reveals that the door is much thicker than the walls.

When the door is opened, the bucket of acid falls down. The target must make a DC 14 Dexterity saving throw or take 2d8 acid damage. All creatures within 5 feet take 1d4 splash damage, with a successful DC 12 Dexterity saving negating the damage. A creature that specifically prepares for something falling can make this save at advantage.

The bucket can be dislodged with a successful DC 14 Strength check against the door.



Categories: 5e, Dungeons and Dragons, mechanical | Tags: , | Leave a comment

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