Projection Mirror


An ornate mirror is at the end of the hall.

Magical Trap

The mirror projects an image of the target into an adjacent room.

When a target gets within 30′ of the mirror, it must make a DC 14 Wisdom save. On a failure, an image of the target is projected into the adjacent room whichever way the target is facing. When the target moves or rotates, the image moves accordingly, mirroring the targets actions. When the target moves from one room to another, there is a brief instant where the mirrored image can be seen. A successful DC 14 Wisdom (Insight) check will identify this as a mirror image, otherwise, the image will be mistaken for an actual, unidentified person. This effect lasts for one hour.

An aura of illusion can be detected on the mirror with detect magic or a successful DC 14 Intelligence (Arcana) check.

Dispel magic or a successful DC 16 Intelligence (Arcana) check permanently disables the mirror’s illusion effect.


Categories: 5e, Dungeons and Dragons, magical | Tags: , | Leave a comment

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