Discarded Gem


 

Something shiny is reflecting light from the narrow slot near the door.

Mechanical Trap

A gem has been lodged into the back of a narrow slot. The walls of the slot, however, have a small, cheese-slicer like blade in it.

A DC 12 Wisdom (Perception) check spots the irregular surface on the walls near the gem. A followup successful DC 12 Intelligence (Investigation) check reveals these irregularities to be a small, sharp blades sticking out with cutting surfaces on the front and back.

If the gem is reached for, the target must make a successful DC 13 Dexterity saving throw or take 1d4 slashing damage from the blade. Once the hand is inside, removing the hand causes another 1d4 slashing damage. If the gem is grabbed, the target takes 1d4+2 slashing damage instead.

The blades can be neutralized with a successful DC 14 Dexterity check using a small hammer or other device to hammer the blade edges down flush with the walls.

 

 

Categories: 5e, Dungeons and Dragons, mechanical | Tags: , | Leave a comment

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