Q-Tip Trap


 

The cave path takes a sharp right turn up ahead.

Mechanical Trap

A single kobold mans a station around the corner. A large branch has been bent and tied, with a carved wooden head attached to it. The kobold cuts the rope, causing the branch to swing around the corner.

A DC 12 Wisdom (Perception) check reveals a small mirror on the ground in the corner. A DC 12 Intelligence (Investigation) check show that the mirror has a fuzzy reflection of a kobold around the corner.

Once a character is within 5 feet of the corner, the kobold cuts the rope. The target must make a DC 13 Dexterity saving throw or take 2d6 bludgeoning damage and be knocked prone. If the target is aware of the kobold, this save is at advantage.

The trap is easily disabled, if it has not been triggered. The kobold can be easily frightened away with a DC 12 Charisma (Intimidation) check. The kobold cuts the rope and runs.

 

 

Categories: 5e, Dungeons and Dragons, mechanical | Tags: , | Leave a comment

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