Magnetic Lock


 

The door is secured by a heavy internal iron lock.

Mechanical Trap

The lock becomes magnetic if opening it fails.

A DC 14 Intelligence (Investigation) check reveals that the lock is slightly magnetic.

The lock requires a DC 14 Dexterity check with thieves’ tools to open. If it fails, a click is heard and the lock becomes magnetic. Any tools being used get stuck in the lock. Pulling them out requires a DC 14 Dexterity check. If it fails, the tool breaks.

Disarming the magnets requires a DC 16 Dexterity check with thieves’ tools.

 

Categories: 5e, Dungeons and Dragons, mechanical | Tags: , | Leave a comment

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