Cold Floor


 

Each door has a metal grate in the floor before it.

Magical Trap

The doors set off a cone of cold that shoots upwards through the grate.

Any target that opens a door gets blasted by cold coming from the grate. The target on the grate takes 5d6 cold damage, and is stuck to the grate for 1d4 rounds and is restrained. A DC 15 Dexterity save halves this damage and prevents the target from sticking to the grate.

It requires a DC 15 Strength check to move off the grate and end the restrained condition.

A spell such as Detect Magic detects an aura of evocation on the door.

A spell such as Dispel Magic permanently disables the cold attack. Effects that suppress magic suppress the cold effect for the duration of the suppression effect. However, once damaged, the disadvantage will not be suppressed.

 

Categories: 5e, Dungeons and Dragons, magical | Tags: , | Leave a comment

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