Armoire of Horrors


 

A dusty oak armoire is in the corner. One door is slightly ajar.

Magical Trap

The armoire is the stuff of nightmares. It is full of the things that frighten you the most.

If the armoire is opened, it is seen to be full of clothing. The clothing immediately begins to writhe and it shapes itself the stuff of nightmares. All creatures in a 30 foot cone in front of the armoire must make a DC 14 Wisdom saving throw or drop whatever they are holding and become frightened.

Frightened creatures must take the Dash action and move away from the armoire on each of their turns by the safest route available. Once line of sight ends, the creature may make a second Wisdom saving throw to end the effect. Otherwise, the effect lasts for one minute.

A spell such as Detect Magic detects an aura of illusion on the armoire.

A spell such as Dispel Magic permanently disables the illusion effect. Spells that suppress magic suppress the illusion effect and end any ongoing effects inflicted upon a target for the duration of the suppression effect. If the suppression effect ends before the fear effect, frightened creatures may make Wisdom saving throw to prevent the effect from re-activating.

 

Categories: 5e, Dungeons and Dragons, magical | Tags: , | Leave a comment

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