Drill Press


 

A manhole cover is recessed into the center of the floor.

Mechanical Trap

The manhole covers hides a large drill that springs up when opened.

A DC 12 Wisdom (Perception) check reveals small scratches around the edge of the manhole cover. A followup DC 12 Intelligence (Investigation) check shows that these scratches are likely the result of a tool.

When the manhole cover is removed, the target must make a DC 12 Dexterity saving throw or take 3d6 piercing damage and become restrained.

Every round that a target is restrained, they take 1d6 bludgeoning damage. A target may take an action to free itself. This action may be assisted. In order to escape, the target must make a Strength (Athletics) or Dexterity (Acrobatics) check equal to the base AC of the armor that the target is wearing.

If a Strength check is used, another character may make the check, with the target optionally assisting. For a Dexterity based check, the action must be taken by the restrained target.

The trap can be disabled by cutting a wire underneath the manhole cover. This requires a DC 18 Dexterity check with thieves’ tools and is at disadvantage. On a failure, the target thinks the wire is cut.

 

 

Categories: 5e, Dungeons and Dragons, mechanical | Tags: , | Leave a comment

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