Sawmill Floor


The floor is made of several unevenly spaced planks.

Mechanical Trap

There are gaps between many of the boards. Saw blades travel the length of the floor, chopping anything in their path.

With a successful DC 10 Intelligence (Investigation) check, the target notices that 3 of the gaps run lengthwise almost the entire length of the corridor. Further investigation with a successful DC 12 Wisdom (Perception) check reveals a metal track running under each gap.

Opening the door to enter the hallway triggers a small switch on the doorframe. This switch can be spotted with a successful DC 14 Wisdom (Perception) check. This switch causes the saw blades to travel down the corridor 1 round later.

When the saw blades activate, all creatures in the hallway must make a DC 12 Dexterity saving throw or take 3d6 slashing damage.

The switch can be deactivated with a DC 12 Dexterity check with thieves’ tools, although it can only be disabled once the door is open, which already activates the switch.

If the floorboards are pulled up, the blades and rail mechanism can be easily disabled in 2d4 rounds.


Categories: 5e, Dungeons and Dragons, mechanical | Tags: , | Leave a comment

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