Social Distancing


 

Several dead guards lie on the floor.

Magical Trap

The guards have been killed by disease. They transmit the disease to those that come close.

Any creature that comes within 5′ of a dead guard must make a DC 15 Constitution saving throw or become infected with Filth Fever. Symptoms do not show for 1d7 days. Symptoms are disadvantage on any skill, saving throw or check roll that uses Strength. Once symptoms show, the affected creature must make a DC 15 Constitution saving throw each day. If 2 of 3 saving throws are made, the creature recovers. Otherwise, the disease lasts for 1 more week. At the end of the week, the creature must make a death save. On a failure, they die. On a success, they are no longer contagious and recover in 1d4 days.

While affected, the creature is also contagious. Any other creature that comes within 5 feet may be infected as above.

A spell such as Detect Magic detects an aura of necromancy on the corpses.

A spell such as Dispel Magic cast onto a corpse dispels the disease with a successful DC 15 spellcasting check. Any effect that suppresses effects of level 5 spells or above will suppress the transmission of the disease, but will not cure it or halt its progress.

Lesser Restoration, Heal or 5HP of Lay on Hands also cure the disease.

 

Categories: 5e, Dungeons and Dragons, magical | Tags: , | Leave a comment

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