Here is another installment of exTRAPaganza, our Thursday over-the-top trap series.
The inside of the castle is intact, but run-down. The decor and items inside all seem in perfect shape, but are somehow old in a way that can’t quite be placed.
Time seems to run slower here.
It’s because, in some cases, it does.
All spells and spell like effects that take place in this castle do not actually have any effect until 1d4 rounds after the intended time of effect. For area effect and targeted spells, this could mean that any friendlies that move into the zone of effect could actually be affected, whether it was meant or not.