There are four shrines in this room dedicated to air, fire, water and earth. Small baubles lie before them.
|The shrines punish those who steal from them.
Each shrine has 2d12 gp of items in front of it. If any is taken, the shrine deals 2d4 damage to the thief.
The damage type is as follows:
air -> electricity
fire – > fire
water -> bludgeoning
earth -> bludgeoning
A spell or other effect that can sense the presence of magic, such as Detect Magic, reveals an aura of evocation on each of the shrines.
A spell such as Dispel Magic cast onto a shrine will destroy the shrine and the treasure associated with it. Any effect that suppresses magic suppresses all of the shrines’ attacks for the duration of the effect.