They Aren’t Your Enemies


 

Only a lone sentry is behind the portcullis.

Magical Trap

The portcullis has been enchanted to calm anyone approaching it

Any creature that gets within 30′ of the portcullis must make a DC 13 Charisma saving throw or that creature will deem the sentry as not hostile for 10 minutes.

Within 2d4+2 rounds, several reinforcements will arrive and they will attempt to detain or kill the creatures that approached the portcullis.

If all the creatures fail their saving throws, the portcullis will open and let them in, and then close behind them. The reinforcements arrive from a sturdy wooden door 30 feet behind the portcullis. The sentry will attempt to talk to them to keep them there until help arrives.

A spell or other effect that can sense the presence of magic, such as Detect Magic, reveals an aura of enchantment on the portcullis.

A spell such as Dispel Magic cast onto the portcullis completely dispels the enchantment effect. Any effect that suppresses magic will suppress the enchantment effect, including suppressing the effect on any affected creature for the duration of the suppression effect.

 

Categories: 5e, Dungeons and Dragons, magical | Tags: , | Leave a comment

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