Scythe Door


 

A solid wooden door is at the end of the hallway.

Mechanical Trap

When the door opens, 3 scythes swing out from the side of the door, making an arc that completes when they sink into the door.

A successful DC 14 Wisdom (Perception) check is required to spot 3 small slits in the wall to the left of the door. Damage to the door can also be seen at the same level as the slits in the wall.

The door is locked and requires a DC 14 Dexterity check with thieves’ tools to open. When a creature opens the door they take 3d8 slashing damage. A successful DC 16 Dexterity saving throw is required to avoid the damage.

The scythes can be disabled by disconnecting a spring in the door that fires the scythes. This can be done with a successful DC 16 Dexterity check with thieves’ tools.

 

Categories: 5e, Dungeons and Dragons, mechanical | Tags: , | Leave a comment

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