This goblin barracks looks like it has been deserted for a long time. Bones lie on the ground.
|The goblins that lived here were massacred decades ago for their loot. Upon dying, the shaman cursed the area, causing any that disturb it to fight among themselves.
A DC 16 Intelligence (Investigation) check reveals that while most of the bones are goblin, many are human or elf.
A small treasure cache is located in a hole in the wall covered by a loose brick. This stone is partially concealed by a large goblin idol in the corner. It can be spotted with a successful DC 14 Wisdom (Perception) check. It contains 53gp, 21 sp, 87 cp, 2 rubies worth 10gp each, and a small platinum necklace worth 100gp.
Should the remains or the treasure be disturbed, all creatures in the room must make a DC 14 Intelligence saving throw or for the next minute (10 rounds) all creatures that fail the saving throw will think that every creature it sees in the room is a goblin come back to life to avenge its death. Creatures affected will choose an appropriate random target to start the attack, and whenever they change targets, they will choose another appropriate target at random.
A creature under the influence gets a new saving throw to end the effect every time it takes damage.
A spell or other effect that can sense the presence of magic, such as Detect Magic, reveals an aura of enchantment on the idol.
A spell such as Dispel Magic cast onto the idol causes the idol to crumble into dust, permanently ending the curse. Remove Curse works as well. Any effect that suppresses magic causes the enchantment effect of the idol to be neutralized for the duration of the effect. Any ongoing effects are also suppressed for the duration of the effect.