Not So Fast


A small door leads outside. It is locked.

Magical Trap

Opening the lock causes it to be relocked and enhanced with an arcane lock.

The lock requires a DC 15 Dexterity check with thieves’ tools to unlock. When it is unlocked, it immediately locks itself again, and the DC is raised to 25.

A spell or other effect that can sense the presence of magic, such as Detect Magic, reveals an aura of abjuration on the lock.

A spell such as Dispel Magic cast onto the lock permanently disable the re-locking mechanism. The lock will still need to be picked as a normal lock. Any effect that suppresses magic causes the re-locking mechanism to be suppressed for the duration of the effect. If the arcane lock is in effect, the DC will also return to normal.


Categories: 5e, Dungeons and Dragons, magical | Tags: , | Leave a comment

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